Facility Battle Tree: Mowtom

Rain is falling. (Rain 4r)
The dimensions are twisted. (Trick Room 1r)
:ss/qwilfish: @ nothing
Water / Poison | Intimidate
HP: 22/80 | EN: 61
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/carbink: @ nothing
Rock / Fairy | Sturdy
HP: 40/80 | EN: 33
4 / 7 / 3 / 7 / 43 | 1 / 1
Status: -1 attack (Intimidate)​
Action 1
Quants dove underwater
Boom
Circle fainted!

Congratulations, challenger! You have defeated the Battle Tree!

Mowtom pays 12 JC, gets 12 TC and 12 RC, and can promote Quants and Riblet to Stage 5.
Sivanandi gets 16 RC, 8 TC, and 15 JC.


You may rechallenge whenever you'd like!
 
round 2

Only Mowtom and the current ref should be posting in this thread

Mowtom is challenging Floor 4 (no items) with Burans the Bronzong (Heatproof) and Sorgos the Shaymin-L (Natural Cure).



Bronzong [Burans] (NB)

Tier: ★★★☆☆

Type: Steel / Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
  • This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • The Pokemon's body structure is immensely dense, doubling its actual weight.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 5
SpA: 4
SpD: 5
Spe: 33
Size Class: 3
Weight Class: 5 [8 Heavy Metal]

Attacks (77):

Physical

Body Press
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Tackle
Zen Headbutt

Special
Confusion
Charge Beam
Dream Eater
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hex
Hidden Power (Fire)
Hyper Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Solar Beam
Weather Ball

Status
Ally Switch
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Guard Swap
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snore
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room





Shaymin [Sorgos] (NB)

Tier: ★★★☆☆

Land Forme

Type: Grass

Ability: Natural Cure
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Nature: Serious

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 5
SpD: 5
Spe: 100
Size Class: 1
Weight Class: 1

Sky Forme

Type: Grass / Flying

Ability: Serene Grace
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Nature: Serious

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 5
SpD: 4
Spe: 127
Size Class: 1
Weight Class: 1

Attacks (47):

Physical

Bullet Seed
Facade
Frustration
Giga Impact
Natural Gift
Quick Attack
Return
Secret Power

Special
Air Slash
Dazzling Gleam
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Magical Leaf
Psychic
Round
Seed Flare
Solar Beam

Status
Aromatherapy
Confide
Defense Curl
Double Team
Endure
Flash
Grass Whistle
Growth
Healing Wish
Leech Seed
Lucky Chant
Nature Power
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swords Dance
Synthesis
Toxic
Worry Seed









Roll 15/18: Ghost. Roll 3/5: Necturna. Roll 2/2: Telepathy. Hidden Power Flying.
Roll 15/17: Dark. Roll 2/5: Crawdaunt. Roll 1/3: Hyper Cutter. Hidden Power Flying.

:ss/Necturna:

Necturna (♀)

Type: Grass/Ghost
Ability: Forewarn/Telepathy

Item: Life Orb

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 6 (+)
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 58

Size: 3
Weight: 3

Moves:
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
Solar Beam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
:ss/Crawdaunt:

Crawdaunt (♀)

Type: Water/Dark
Ability: Hyper Cutter/Shell Armor/Adaptability

Item: Muscle Band

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 6 (+)
Def: 4
SpA: 3 (-)
SpD: 3
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor


Sending out Netted the Necturna.
:ss/necturna:

Oh, do I have to fight?
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hmm. Burans is not going to be happy about this. Sorgos, why not start us off?"
"I'm more used to doing this in my Sky Forme, but I'll try! Of course, if my opponent doesn't want to fight me, I won't force her to."
Air Slash~Seed Flare~Air Slash
IF
damaging Bug-type combo AND NOT you used Protect last action THEN Protect and restart queue
IF Soak AND you are faster AND NOT you have a Substitute up THEN Substitute (15) and restart queue
IF Netted has Double Team clones THEN Magical Leaf and restart queue
 
:ss/necturna:
Ugh... I hate my job.

Substitute (25) | Leech Life | Pain Split
IF Netted flinches THEN push back actions


:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 100/100 | EN: 100
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
:ss/necturna: @ nothing
Grass / Ghost | Telepathy
HP: 80/80 | EN: 100
6 / 5 / 3 / 5 / 58 | 3 / 3
Status: OK​
Action 1
Sorgos used Air Slash! -6 EN, 94 left.
Roll 45/100: hit! Roll 4/24: no crit. Roll 92/100: no effect.
[(8) * 1.5] = 12 damage to Netted, 68 HP left.

Sorgos used Substitute! -24 EN, 76 left.
-25 HP, 33 left.
Sorgos created a substitute! (25 HP)

Action 2
Sorgos used Seed Flare! -9 EN, 85 left.
Roll 38/100: hit! Roll 1/24: crit!
[(12 + 3 + 3) / 1.5] = 12 damage to substitute, 13 HP left.

Netted used Leech Life! -12 EN, 64 left.
100% accuracy. Roll 10/24: no crit.
[(8 + 1) * 1.5] = 14 damage to Sorgos, 86 HP left.
Netted drained 7 HP, 40 HP left.

Action 3
Sorgos used Air Slash! -6 EN, 79 left.
Roll 74/100: hit! Roll 10/24: no crit.
[(8) * 1.5] = 12 damage to substitute, 1 HP left.

Netted used Pain Split! -29 EN, 35 left.
The battlers shared their pain!
Netted gained 23 HP, 63 HP left.
Sorgos lost 23 HP, 63 HP left.
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 63/100 | EN: 79
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
:ss/necturna: @ nothing
Grass / Ghost | Telepathy
HP: 63/80 | EN: 35
6 / 5 / 3 / 5 / 58 | 3 / 3
Status: Substitute (1 HP)
:ss/necturna:
This is... so tiring...

Shadow Claw | Infestation | Shadow Claw
IF Sorgos is to use Double Team THEN Magical Leaf and restart queue
IF Sorgos is to use Synthesis THEN Snatch
IF Sorgos is to use a P/E move THEN Chill
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"You really don't need to fight me if you're feeling that exhausted!"
Synthesis~Synthesis~Chill
 
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 63/100 | EN: 79
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
:ss/necturna: @ nothing
Grass / Ghost | Telepathy
HP: 63/80 | EN: 35
6 / 5 / 3 / 5 / 58 | 3 / 3
Status: Substitute (1 HP)​
Action 1
Netted prepares for larceny! -4 EN, 31 left.

Sorgos used Synthesis--- (-14 EN, 65 left)

Netted used Synthesis! -12 EN, 19 left.
Netted restored 17 HP! 80 HP left.

Action 2
Netted prepares for larceny! -7 EN, 12 left.

Sorgos used Synthesis--- (-17 EN, 49 left)

Netted used Synthesis! -12 EN, 0 left.
Netted restored 0 HP! 80 HP left.
Netted was ENKO'd!
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 63/100 | EN: 49
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
:ss/necturna: @ nothing
Status: ENKO​

Sending out Cretin the Crawdaunt.
:ss/crawdaunt:

Netted is the real cretin here. Did you see that garbage? Someone fire her already.

Mowtom
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Yeah, I'm not sure why she kept trying to fight. Do you want to just give up also?"
Energy Ball~Seed Flare~Energy Ball
IF
DE move AND NOT suspended AND NOT in a combo AND you are slower THEN Solar Beam and restart queue
IF Cretin has Double Team clones THEN Magical Leaf and restart queue
IF Cretin is under P/E THEN initiate action string Chill~Seed Flare~Energy Ball
 
:ss/crawdaunt:
I wish.

Avalanche | Avalanche | Avalanche
IF Seed Flare misses a2 THEN X-Scissor


:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 63/100 | EN: 49
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
:ss/crawdaunt: @ nothing
Water / Dark | Hyper Cutter
HP: 80/80 | EN: 100
6 / 4 / 3 / 3 / 55 | 2 / 3
Status: OK​
Action 1
Sorgos used Energy Ball! -6 EN, 43 left.
100% accuracy. Roll 2/24: no crit. Roll 16/100: no effect.
[(9 + 3 + 2) * 1.5] = 21 damage to Cretin, 59 HP left.

Cretin used Avalanche! -8 EN, 92 left.
100% accuracy. Roll 22/24: no crit.
[(12 + 1) * 1.5] = 20 damage to Sorgos, 43 HP left.

Action 2
Sorgos used Seed Flare! -9 EN, 34 left.
Roll 50/100: hit! Roll 21/24: no crit. Roll 67/100: no effect.
[(12 + 3 + 2) * 1.5] = 26 damage to Cretin, 23 HP left.

Cretin used Avalanche! -12 EN, 80 left.
100% accuracy. Roll 22/24: no crit.
[(12 + 1) * 1.5] = 20 damage to Sorgos, 23 HP left.

Action 3
Sorgos used Energy Ball! -6 EN, 28 left.
100% accuracy. Roll 11/24: no crit. Roll 8/100: effect activates!
[(9 + 3 + 2) * 1.5] = 21 damage to Cretin, 2 HP left.
Cretin's special defense fell!

Cretin used Avalanche! -16 EN, 64 left.
100% accuracy. Roll 8/24: no crit.
[(12 + 1) * 1.5] = 20 damage to Sorgos, 3 HP left.
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 3/100 | EN: 28
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
:ss/crawdaunt: @ nothing
Water / Dark | Hyper Cutter
HP: 2/80 | EN: 64
6 / 4 / 3 / 3 / 55 | 2 / 3
Status: OK​

:ss/crawdaunt:
You suck.

Aqua Jet | Aqua Jet | Aqua Jet
IF Sorgos is to use Endure THEN Whirlpool
[Once] IF Sorgos is to use Quick Attack THEN Endure
[Non-consecutive] IF Sorgos is under P/E THEN Chill
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Did I just almost ORKO? Huh."
Quick Attack~Toxic~Quick Attack
 
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 3/100 | EN: 28
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
:ss/crawdaunt: @ nothing
Water / Dark | Hyper Cutter
HP: 2/80 | EN: 64
6 / 4 / 3 / 3 / 55 | 2 / 3
Status: OK​
Action 1
Cretin used Endure! -15 EN, 49 left.
Cretin braced itself!

Sorgos used Quick Attack! not ENKO
Cretin hung on with 1 HP!

Action 2
Aqua Jet -3 EN, 46 left
KO
:ss/shaymin: @ nothing
Status: KO
:ss/crawdaunt: @ nothing
Water / Dark | Hyper Cutter
HP: 1/80 | EN: 46
6 / 4 / 3 / 3 / 55 | 2 / 3
Status: OK​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Nice job, Sorgos. I've got it from here."
Grass Knot~Body Press~Grass Knot
IF
DE move AND NOT Cretin is under DE at the start of the action THEN Block
IF Cretin has Double Team clones THEN Earthquake
 
:ss/crawdaunt:
I'll just nail you with a stupidly strong attack out of spite, I guess.

Endeavor


:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 80/80 | EN: 100
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: OK
:ss/crawdaunt: @ nothing
Water / Dark | Hyper Cutter
HP: 1/80 | EN: 46
6 / 4 / 3 / 3 / 55 | 2 / 3
Status: OK​
Cretin used Endeavor! -24 EN, 19 left.
100% hit. Roll 22/24: no crit.
[(40 + 1) / 1.5] = 27 damage to Burans, 53 HP left.

Grass Knot kills
:ss/crawdaunt:
You know, if Endeavor wasn't combo type none, that actually could have gone very differently.


New opponents in next post
 
Mowtom is challenging Floor 4 (no items) with Burans the Bronzong (Heatproof) and Sorgos the Shaymin-L (Natural Cure).



Bronzong [Burans] (NB)

Tier: ★★★☆☆

Type: Steel / Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
  • This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • The Pokemon's body structure is immensely dense, doubling its actual weight.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 5
SpA: 4
SpD: 5
Spe: 33
Size Class: 3
Weight Class: 5 [8 Heavy Metal]

Attacks (77):

Physical

Body Press
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Tackle
Zen Headbutt

Special
Confusion
Charge Beam
Dream Eater
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hex
Hidden Power (Fire)
Hyper Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Solar Beam
Weather Ball

Status
Ally Switch
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Guard Swap
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snore
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room





Shaymin [Sorgos] (NB)

Tier: ★★★☆☆

Land Forme

Type: Grass

Ability: Natural Cure
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Nature: Serious

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 5
SpD: 5
Spe: 100
Size Class: 1
Weight Class: 1

Sky Forme

Type: Grass / Flying

Ability: Serene Grace
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Nature: Serious

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 5
SpD: 4
Spe: 127
Size Class: 1
Weight Class: 1

Attacks (47):

Physical

Bullet Seed
Facade
Frustration
Giga Impact
Natural Gift
Quick Attack
Return
Secret Power

Special
Air Slash
Dazzling Gleam
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Magical Leaf
Psychic
Round
Seed Flare
Solar Beam

Status
Aromatherapy
Confide
Defense Curl
Double Team
Endure
Flash
Grass Whistle
Growth
Healing Wish
Leech Seed
Lucky Chant
Nature Power
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swords Dance
Synthesis
Toxic
Worry Seed






xxxx
xxxx


Roll 5/16: Flying. Roll 3/5: Gliscor. Roll 2/3: Sand Veil. Hidden Power Fire.
Roll 9/15: Psychic. Roll 4/5: Medicham. Roll 2/2: TELEPATHY? SERIOUSLY? Hidden Power Dark.

:ss/Gliscor:

Gliscor (♀)

Type: Ground/Flying
Ability: Hyper Cutter/Sand Veil/Poison Heal

Item: Toxic Orb

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 4
Spe: 95

Size: 3
Weight: 3

Moves:
Acrobatics
Aerial Ace
Agility
Aqua Tail
Attract
Baton Pass
Brick Break
Brutal Swing
Bug Bite
Bulldoze
Captivate
Confide
Counter
Cross Poison
Curse
Cut
Dark Pulse
Defog
Detect
Dig
Double Team
Double-Edge
Dream Eater
Earth Power
Earthquake
Endure
Facade
False Swipe
Feint
Feint Attack
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Harden
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Ice Fang
Iron Tail
Knock Off
Metal Claw
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Jab
Poison Sting
Poison Tail
Power Trick
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Screech
Secret Power
Sky Attack
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
U-turn
Venoshock
Wing Attack
X-Scissor
:ss/Medicham:

Medicham (♂)

Type: Fighting/Psychic
Ability: Pure Power/Telepathy

Item: Muscle Band

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 4 (+)
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 80

Size: 3
Weight: 3

Moves:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Ice Punch
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt


Sending out Malady the Medicham. Mowtom to order.
:ss/medicham:

WHO IS THE PUNK WHO CONFISCATED MY UNBEATABLE STRENGTH
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hmm. Burans, why don't you go first?"
"I can do that."
Gyro Ball~Psychic~Gyro Ball
IF
Bide THEN initiate action string Psychic Terrain~Future Sight~Psychic
IF Counter AND you would otherwise Gyro Ball THEN Shadow Ball and restart queue
IF High Jump Kick AND NOT in a combo AND NOT you used Protect last action THEN Protect and restart queue
 
:ss/medicham:
EVEN WITHOUT MY SHEER STRENGTH, I CAN TRIUMPH!

Mud-Slap | Mud-Slap | Mud-Slap


:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 80/80 | EN: 100
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: OK
:ss/medicham: @ nothing
Psychic / Fighting | Telepathy
HP: 80/80 | EN: 100
4 / 4 / 2 / 4 / 80 | 3 / 3
Status: OK​
Action 1
Malady used Mud-Slap! -5 EN, 95 left.
100% accuracy. Roll 24/24: no crit.
[(4 - 3) * 1.5] = 2 damage to Burans, 78 HP left.
Burans's accuracy fell!

Burans used Gyro Ball! -6 EN, 94 left.
Roll 57/100: hit! Roll 1/24: crit!
[(10 + 3 + 3) * 1] = 16 damage to Malady, 64 HP left.

Action 2
Malady used Mud-Slap! -10 EN, 85 left.
100% accuracy. Roll 19/24: no crit.
[(4 - 3) * 1.5] = 2 damage to Burans, 76 HP left.
Burans's accuracy fell!

Burans used Psychic! -6 EN, 88 left.
Roll 59/100: hit! Roll 2/24: no crit. Roll 74/100: no effect.
[(9 + 3) * 1] = 12 damage to Malady, 52 HP left.

Action 3
Malady used Mud-Slap! -15 EN, 70 left.
100% accuracy. Roll 3/24: no crit.
[(4 - 3) * 1.5] = 2 damage to Burans, 74 HP left.
Burans's accuracy fell!

Burans used Gyro Ball! -6 EN, 82 left.
Roll 2/100: hit! Roll 8/24: no crit.
[(10 + 3) * 1] = 13 damage to malady, 39 HP left.
:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 74/80 | EN: 82
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: -3 accuracy
:ss/medicham: @ nothing
Psychic / Fighting | Telepathy
HP: 39/80 | EN: 70
4 / 4 / 2 / 4 / 80 | 3 / 3
Status: OK​

:ss/medicham:
How do you manage to strike so true, despite the copious amounts of mud I sling in your metallic face?

High Jump Kick | Drain Punch | High Jump Kick
IF Burans is to use a P/E move THEN Recover first instance, Chill all other instances, restarting queue each time
IF Burans is to use Feint Attack THEN Counter
IF Burans has Double Team clones THEN Telekinesis and restart queue
 
:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 74/80 | EN: 82
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: -3 accuracy
:ss/medicham: @ nothing
Psychic / Fighting | Telepathy
HP: 39/80 | EN: 70
4 / 4 / 2 / 4 / 80 | 3 / 3
Status: OK​
Action 1
Malady used High Jump Kick! -7 EN, 63 left.
Roll 46/100: hit! Roll 24/24: no crit.
[(13 + 3 - 1) * 1] = 15 damage to Burans, 59 HP left.

Burans used Heal Block! -9 EN, 73 left.
The opposing side's healing was blocked! (4r)

Action 2
Malady used Struggle! -5 EN, 58 left.
100% hit chance. Roll 23/24: no crit.
[(5 - 1) * 1] = 4 damage to Burans, 55 HP left.
Malady took 2 recoil damage! 37 HP left.

Burans used Psych Up! -7 EN, 66 left.
Burans copied Malady's stat changes! (Or lack of!)

Action 3
Burans used Protect! -7 EN, 59 left.

Malady used High Jump Kick! -7 EN, 51 left.
Roll 61/100: hit! Roll 2/24: no crit.
[(13 + 3 - 1) * 1] = 15 damage to Burans -6 EN, 53 left.
Malady kept going and crashed! 16 damage, 21 HP left.

Sivanandi's healing is blocked! (3r)
:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 55/80 | EN: 53
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: OK
:ss/medicham: @ nothing
Psychic / Fighting | Telepathy
HP: 21/80 | EN: 51
4 / 4 / 2 / 4 / 80 | 3 / 3
Status: OK​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hmmm."
Shadow Ball~Psychic~Shadow Ball
IF
High Jump Kick AND NOT in a combo AND NOT you used Protect last action THEN Protect and restart queue
IF Pain Split AND NOT you used Protect last action THEN Protect and restart queue
IF Malady has Double Team clones THEN Feint Attack and restart queue
 
:ss/medicham:
Hmm is right!

Fake Out | High Jump Kick | Pain Split


Sivanandi's healing is blocked! (3r)
:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 55/80 | EN: 53
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: OK
:ss/medicham: @ nothing
Psychic / Fighting | Telepathy
HP: 21/80 | EN: 51
4 / 4 / 2 / 4 / 80 | 3 / 3
Status: OK​
Action 1
Malady used Fake Out! -4 EN, 47 left.
100% accuracy. Roll 7/24: no crit.
[(4 - 1) / 1.5] = 2 damage to Burans, 53 HP left.

Burans flinched!

Action 2
Burans used Protect! -7 EN, 46 left.

Malady used High Jump Kick! -7 EN, 40 left.
Roll 46/100: hit! Roll 9/24: no crit.
[(13 + 3 - 1) * 1] = 15 damage to Burans -6 EN, 40 left.
Malady kept going and crashed! 16 damage, 5 HP left.

Action 3
Malady used Pain Split! -31 EN, 9 left.
The battlers shared their pain!
Maldy gained 25 HP, 30 HP left.
Burans lost 25 HP, 30 HP left.

Burans used Shadow Ball! -6 EN, 34 left.
100% accuracy. Roll 10/24: no crit. Roll 20/100: no effect.
[(8) * 1.5] = 12 damage to Malady, 18 HP left.

Sivanandi's healing is blocked! (2r)
:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 30/80 | EN: 34
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: OK
:ss/medicham: @ nothing
Psychic / Fighting | Telepathy
HP: 18/80 | EN: 9
4 / 4 / 2 / 4 / 80 | 3 / 3
Status: OK
:ss/medicham:
I can hang on much longer than a normal adversary!

High Jump Kick | High Jump Kick | High Jump Kick

IF Burans is under successful P/E THEN Chill
IF Mowtom thinks I need my other subs THEN start action string Taunt | Swagger | High Jump Kick (Suspend)
(where is this bravado coming from, I'm terrified lol)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"You say you can hang on, but I can't see you lasting much longer."
Reflect~Future Sight~Stealth Rock
IF
High Jump Kick misses A1 THEN change actions to Future Sight~Stealth Rock~Chill
IF High Jump Kick crits A1 THEN change actions to Future Sight~Endure~Chill
 
Sivanandi's healing is blocked! (2r)
:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 30/80 | EN: 34
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: OK
:ss/medicham: @ nothing
Psychic / Fighting | Telepathy
HP: 18/80 | EN: 9
4 / 4 / 2 / 4 / 80 | 3 / 3
Status: OK​
Action 1
Malady used High Jump Kick! -7 EN, 2 left.
Roll 4/100: hit! Roll 3/24: no crit.
[(13 + 3 - 1) * 1] = 15 damage to Burans, 15 HP left.

Burans used Reflect! -9 EN, 25 left.
Burans erected a reflective barrier!

Action 2
Malady used High Jump Kick! ENKO.
Roll 56/100: hit! Roll 18/24: no crit.
[(13 + 3 - 3 - 1) * 1] = 12 damage to Burans, 3 HP left.
Malady fainted from exhaustion!

Burans used Future Sight! -7 EN, 18 left.
Burans foresaw an attack!

Sivanandi's healing is blocked! (1r)
Burans foresaw an attack!
Reflect protects Mowtom's side! (4a)
:ss/bronzong: @ nothing
Steel / Psychic | Heatproof
HP: 3/80 | EN: 18
4 / 5 / 4 / 5 / 33 | 3 / 5
Status: OK
:ss/medicham: @ nothing
Status: ENKO​
Mowtom to order vs Gliscor
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"You did what you could, Burans. Sorgos, take it from here!"
"I can do this! Right?"
Seed Flare~Seed Flare~Seed Flare
IF
damaging Flying-type combo AND NOT you used Protect last action THEN Protect
IF Sky Attack AND NOT Gliscor has a Substitute with 8 or more HP THEN Bullet Seed
IF the weather is Sandstorm THEN Sunny Day
 
:ss/gliscor:
I wouldn't be so sure!

Brick Break | Torment | Acrobatics


Sivanandi's healing is blocked! (1r)
Burans foresaw an attack!
Reflect protects Mowtom's side! (4a)
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 100/100 | EN: 100
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: OK
Burans the Bronzong | 3/80 HP | 18/100 EN

:ss/gliscor: @ nothing
Ground / Flying | Sand Veil
HP: 90/90 | EN: 100
5 / 6 / 1 / 4 / 95 | 3 / 3
Status: OK​
Action 1
Sorgos used Seed Flare! -9 EN, 91 left.
Roll 43/100: hit! Roll 1/24: crit! Roll 23/100: effect activates!
[(12 + 3 + 3 + 1) * 1] = 19 damage to Glossy, 71 HP left.
Glossy's special defense fell sharply!

Glossy used Brick Break! -6 EN, 94 left.
100% accuracy. Roll 15/24: no crit.
Reflect was shattered!
[(8 + 1) * 1] = 9 damage to Sorgos, 91 HP left.

Glossy was hit by Future Sight!
Roll 3/24: no crit.
[(12 + 3) * 1] = 15 damage to Glossy, 56 HP left.

Action 2
Sorgos used Seed Flare! -13 EN, 78 left.
Roll 89/100: miss.

Glossy used Torment! -10 EN, 84 left.
Sorgos was Tormented! (6a)

Action 3
Sorgos used Struggle! -5 EN, 73 left.
100% accuracy. Roll 6/24: no crit.
[(5 - 1) * 1] = 4 damage to Glossy, 52 HP left.
Sorgos was hurt by recoil! -2 HP, 89 left.

Glossy used Acrobatics! -6 EN, 78 left.
100% accuracy. Roll 4/24: no crit.
[(11 + 3) * 1.5] = 21 damage to Sorgos, 78 HP left.

The Heal Block was lifted from Sivanandi's team!
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 78/100 | EN: 73
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: Torment (4a)
Burans the Bronzong | 3/80 HP | 18/100 EN

:ss/gliscor: @ nothing
Ground / Flying | Sand Veil
HP: 52/90 | EN: 78
5 / 6 / 1 / 4 / 95 | 3 / 3
Status: -2 special defense
:ss/gliscor:
Gotcha!

Acrobatics | Acrobatics | Acrobatics
[Non-consecutive] IF Sorgos is to use Double Team THEN Aerial Ace
[Non-consecutive] IF Sorgos is to use Sunny Day THEN Sandstorm
[Non-consecutive] IF Sorgos is to use a damaging grass-type combination THEN Protect

Mowtom
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Aah! Inner demons! Ok, I won't use my signature move."
Energy Ball~Solar Beam~Energy Ball
 
:ss/shaymin: @ nothing
Grass | Natural Cure
HP: 78/100 | EN: 73
5 / 5 / 5 / 5 / 100 | 1 / 1
Status: Torment (4a)
Burans the Bronzong | 3/80 HP | 18/100 EN

:ss/gliscor: @ nothing
Ground / Flying | Sand Veil
HP: 52/90 | EN: 78
5 / 6 / 1 / 4 / 95 | 3 / 3
Status: -2 special defense​
Action 1
Sorgos used Energy Ball! -6 EN, 67 left.
100% accuracy. Roll 9/24: no crit. Roll 53/100: no effect.
[(9 + 3 + 1) * 1] + (2 * 2) = 17 damage to Glossy, 35 HP left.

Glossy used Acrobatics! -10 EN, 68 left.
100% accuracy. Roll 13/24: no crit.
[(11 + 3) * 1.5] = 21 damage to Sorgos, 57 HP left.

Action 2
Sorgos is absorbing sunlight!

Glossy used Acrobatics! -14 EN, 54 left.
100% accuracy. Roll 17/24: no crit.
[(11 + 3) * 1.5] = 21 damage to Sorgos, 36 HP left.

Sorgos used Solar Beam! -7 EN, 60 left.
100% accuracy. Roll 23/24: no crit.
[(12 + 3 + 1) * 1] + (2 * 2) = 20 damage to Glossy, 15 HP left.

Action 3
Sorgos used Energy Ball! -6 EN, not ENKO
Glossy fainted!


:ss/gliscor:
Gah...

Mowtom
new opponents coming soon​
 

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