[AAA] Tapu Fini

Stealing Tapu Fini
E: Copyediting [QC 2/2] [GP 1/1]
Overview

Tapu Fini's excellent Water / Fairy typing lets it take on common metagame picks like Keldeo, Hydregion, and Weavile. Its good defensive stats let it take most neutral hits and wall multiple Pokemon per match, and a solid support movepool that includes Nature's Madness and Taunt allows it to function in multiple roles. However, Tapu Fini's lack of recovery forces it to use abilities such as Poison Heal to restore health, and its low offenses allow setup sweepers such as Snorlax to take advantage of the defensive set. It also faces competition from other bulky Water-type Pokemon such as Manaphy and Suicune, which makes it reliant on its Fairy typing and movepool to stand out.

Defensive Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Nature's Madness / Moonblast / Taunt
- Defog / Haze / Whirlpool

Set Comments

Moves

Scald is a reliable Water-type STAB move with a 30% burn chance, dissuading physical attackers such as Kartana and allowing Tapu Fini to fish for chip damage, and Protect lets Tapu Fini recover HP with Poison Heal safely and scout for dangerous moves. Nature's Madness removes 50% of the foe's health, allowing Tapu Fini to deal heavy damage to any switch-in. Moonblast is a secondary STAB option to hit Pokemon that resist Water-type attacks such as Dragonite and Mega Gyarados; Taunt is another option that prevents status moves, allowing Tapu Fini to block entry hazards more directly and prevents Pokemon such as Snorlax from setting up on it. Defog clears entry hazards for the team and allows Tapu Fini to switch without being crippled by passive damage. Haze clears stats boosts even through Magic Bounce and Substitute, allowing Tapu Fini to check setup sweepers such as Suicune and Gyarados. Whirlpool traps foes and allows Tapu Fini to wear them down with Nature's Madness, Scald burns, and Whirlpool's own passive damage.

Set Details

Maximum investment in HP and Defense makes Tapu Fini as bulky as possible and allows it to take on physical attackers such as Terrakion and Victini. Toxic Orb is the chosen item to badly poison Tapu Fini and thus activate Poison Heal, which restores 12.5% of Tapu Fini's health every turn while poisoned, makes up for its lacking recovery, and allows Tapu Fini to function as a status absorber.

Usage Tips

In the early-game, pivot Tapu Fini into Pokemon that it walls to gain momentum, and then fire off a Scald or Nature's Madness to cripple the switch-in; because Poison Heal is passive, Tapu Fini doesn't have to waste turns recovering off damage. Protect is a great way to help Tapu Fini regain HP and scout the foe's moves, particularly versus Choiced threats, but be wary of the foe using the free turn to switch, set up, or set entry hazards. Avoid switching Tapu Fini directly into support Pokemon like RegenVest Manaphy or Toxapex until after its Toxic Orb activates, as Knock Off and status will cripple it for the entire match. When possible, keep entry hazards off the field when possible, as Poison Heal recovery is slow; switch Tapu Fini into entry hazard setters that it beats such as Skarmory so it can Defog directly. Haze has very high PP, so use it freely on setup sweepers even if they only have a single boost.

Team Options

As Tapu Fini is reliant on its Toxic Orb to function, slow pivots such as Magearna and Meloetta are handy to bring it in to activate it safely. Electric-type walls such as Volt Absorb Toxapex, Ferrothorn, and Landorus-T are useful to prevent threats such as Thundurus from overly taking advantage of Tapu Fini. Steel-type Pokemon such as Skarmory and Doublade also pair well with Tapu Fini; they cover its troublesome weaknesses to Poison- and Grass-type attacks from Pokemon such as Kartana, while Tapu Fini can take on Fire- and Fighting-type Pokemon such as Keldeo and Entei in return. Hazard-weak Pokemon such as Kyurem-B and Alolan Marowak appreciate Tapu Fini removing Stealth Rock with Defog. Tapu Fini is one of the best answers to Mega Gyarados on stall, so Pokemon such as Chansey that Gyarados enjoys setting up on appreciate Tapu Fini's support.


Stallbreaker Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 200 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Scald
- Moonblast / Nature's Madness
- Calm Mind / Whirlpool

Set Comments

Moves

Taunt prevents the foe from using status moves, allowing Tapu Fini to avoid phazing, avoid hazing, prevent recovery, block ability change, and prevent hazards from going up. Scald is a reliable Water-type STAB move with a 30% burn chance, which allows Tapu Fini to better take on physical attackers such as Mega Metagross that can ignore the boosts to Special Defense. Moonblast is a secondary STAB move with extra power and good coverage against Dragon-type Pokemon such as Hydregion but is less spammable thanks to its lack of burn chance. Nature's Madness removes 50% of the foe's health, allowing Tapu Fini wear down even bulky walls such as Chansey and hit switch-ins such as Desolate Land Heatran hard. Calm Mind boosts Tapu Fini's Special Attack and Special Defense, allowing it to deal solid damage with Scald and Moonblast to most targets and potentially sweep. Whirlpool is another option to trap foes and KO them with Nature's Madness; it also deals solid damage every turn to aid in stalling out recovery.

Set Details

52 Speed EVs allow Tapu Fini to outspeed maximum Speed Victini at -1, as well as everything slower such as Suicune and Skarmory; 128 Speed EVs can be run to outrun uninvested base 100 Speed Pokemon such as Mew but comes at the cost of significant bulk. The other EVs are placed in HP and Defense, alongside a Bold nature, to allow Tapu Fini to better take on physical attackers, since it cannot boost that stat. Toxic Orb + Poison Heal restores 12.5% of Tapu Fini's health every turn, allowing it to stay healthy throughout the match and preventing it from being statused.

Usage Tips

Use Scald liberally in the early-game to spread burns to switch-ins such as Xurkitree and Suicune. Switch in on passive Pokemon that Tapu Fini defeats such as Toxapex and Skarmory and proceed to pressure the foe's team, and if you suspect the foe of having a phazing move, use Taunt to keep Tapu Fini's boosts. When possible, Calm Mind on something Tapu Fini forces out such as Buzzwole, as Tapu Fini needs to be near full HP to defeat foes such as Hoopa-U. Despite its primary function, Whirlpool set does not always need to trap; if the foe has a super effective Pokemon such as Thundurus on their team, it is often beneficial to use Nature's Madness to weaken it and then defeat it the second time it comes in. Tapu Fini defeats most other Poison Heal Pokemon, particularly Suicune and Zygarde, and thus can be used to heavily pressure teams that rely on them.

Team Options

Fast offensive Pokemon such as Choice Scarf Genesect and Mega Alakazam appreciate Tapu Fini's ability to take on walls such as Toxapex and Chansey for them, while wallbreakers such as Hoopa-U and Mamoswine pair well with Tapu Fini, as they break down holes and cause switches for Tapu Fini to take advantage of. Pokemon that can remove Desolate Land Fire-types like Heatran and Chandelure, particularly Dugtrio and Tyranitar, are useful to allow Tapu Fini to cleanly sweep, while pivots such as Magearna, Genesect, and Tapu Koko can bring Tapu Fini in on things it beats.

Strategy Comments

Other Options


A Regenerator set is usable to also give Tapu Fini more active recovery and free a moveslot from Protect, but it has to switch out frequently and cannot absorb status. A more offensive spread on the Calm Mind stallbreaker lets Tapu Fini beat some Unaware Pokemon and sweep with fewer required boosts, and greater Speed investment may be run on both sets to outpace Pokemon such as Suicune and Bisharp should the team require it; however, the loss of bulk is highly noticeable. Toxic on the stallbreaker set allows it to cripple Regenerator Pokemon that can pivot out of Whirlpool such as Meloetta but cannot effect Magearna and takes away Tapu Fini's best way to deal damage.

Checks and Counters

Electric-types: Electric-type Pokemon such as Xurkitree and Thundurus hit Tapu Fini super effectively and deal heavy damage. While they cannot switch in regularly, they force out Tapu Fini and can deal heavy damage to its teammates.

Grass-types: Grass-type Pokemon resist Scald and can hit back with super effective Grass-type attacks or cripple Tapu Fini with Leech Seed. Ferrothorn and Amoongus, in particular, are annoying, as they can also easily take Moonblasts and annoy Tapu Fini with entry hazards or remove its boosts with Clear Smog.

Wallbreakers: Powerful wallbreakers such as Tinted Lens Hoopa-U, Kartana, and Choice Band Kyurem-B can defeat even Tapu Fini. Tapu Fini can deal heavy damage to them should they attempt to hard switch in, but they force it out and remove boosts it has accumulated.

Taunt-immune Phazing: Any phazing that bypasses Taunt such as Clear Smog or Magic Bounce Roar can remove the boosts of the Poison Heal set. Amoonguss and Magic Bounce Suicune are particularly annoying, as they resist Tapu Fini's attacks.

Chip Damage: Poison Heal recovery is rather slow, so chip damage from weak attacks or entry hazards makes it much harder for Tapu Fini to do its job. Constant damage such as Leech Seed or a burn on the switch-in, in particular, negate Tapu Fini's recovery entirely and prevent it from recovering off any damage from the attacks it takes.
 
Last edited:
Stealing Tapu Fini
E: Quality control, [QC 0/2]
Overview

* Excellent Water / Fairy typing lets it take on common metagame picks like Keldeo, Garchomp, and Weavile.
* Good defensive stats let it take most neutral hits and wall multiple Pokemon per match.
* Solid support movepool that includes gems such as Nature's Madness and Taunt lets it function in multiple roles.
* Lack of recovery forces it to use abilities such as Poison Heal to restore health.
* Low offenses allow setup sweepers such as Snorlax to take advantage of the defensive set.
* Has competition with other bulky water types such as Manaphy and Suicune.

Defensive Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Nature's Madness / Moonblast
- Defog / Haze

Set Comments

Moves

* Scald is a reliable Water STAB move with a 30% burn chance, dissuading physical attackers such as Kartana and allowing Tapu Fini to fish for chip damage.
* Nature's Madness removes 50% of the foe's health, allowing Tapu Fini to deal heavy damage to any switchin.
* Moonblast is a secondary STAB option to hit Pokemon that resist Water-type attacks such as Dragonite and Mega Gyarados
* Protect lets Tapu Fini recover HP with Poison Heal safely and scout for dangerous moves.
* Defog clears entry hazards for the team and allows Tapu Fini to switch without being crippled by passive damage.
* Haze clears stats boosts, allowing Tapu Fini to check setup sweepers such as Suicune and Doublade

Set Details

* Maximum investment in HP and Defense makes Tapu Fini as bulky as possible and allows it to take on physical attackers such as Terrakion and Victini.
* Toxic Orb is the chosen item to badly poison Tapu Fini and thus activate Poison Heal.
* Poison Heal restores 12.5% of Tapu Fini's health every turn while poisoned and makes up for its lacking recovery.

Usage Tips

* Pivot into things that Tapu Fini walls to gain momentum, and then fire off a scald or nature's madness to cripple the switch-in; because Poison Heal is passive, Tapu Fini doesn't have to waste turns recovering off damage.
* Protect is a great way to help Tapu Fini regain HP, but be wary of the foe using the free turn to switch, set up, or set entry hazards.
* Avoid switching Tapu Fini directly into support Pokemon like RegenVest Manaphy or Toxapex until its Toxic Orb activates, as Knock Off and status will cripple it for the entire match.
* Keep entry hazards off the field when possible, as Poison Heal recovery is slow; switch Tapu Fini into entry hazard setters that it beats such as Skarmory so it can Defog directly.
* Haze has very high PP, so use it freely on setup sweepers even if they only have a single boost.

Team Options

* As Tapu Fini is reliant on its Toxic Orb to function, slow pivots such as Magearna and Meloetta are handy to bring it in to activate it safely.
* Electric-type walls such as Unaware Chansey, Ferrothorn, and Landorus-T are handy to prevent threats such as Thundurus from overly taking advantage of Tapu Fini.
* Steel-type Pokemon such as Skarmory and Doublade pair well with Tapu Fini; they cover its troublesome weaknesses to Poison- and Grass-type attacks, while Tapu Fini can take on Fire- and Fighting-type Pokemon such as Keldeo and Volcarona.
* Hazard-weak Pokemon such as Kyurem-B and Alolan Marowak appreciate Tapu Fini removing Stealth Rocks with Defog.
* Tapu Fini is one of the best answers to Mega Gyarados on stall, so Pokemon such as Chansey that Gyarados enjoys setting up on appreciate Tapu Fini's support.


Stallbreaker Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 200 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Scald
- Moonblast / Nature's Madness
- Calm Mind / Whirlpool

Set Comments

Moves

* Taunt prevents the foe from using Status moves, allowing Tapu Fini to avoid phazing, hazing, break stall and prevent hazards from going up.
* Scald is a reliable Water STAB move with a 30% burn chance, which allows Tapu Fini to better take on physical attackers such as Mega Metagross that can ignore the boosts to Special Defense.
* Nature's Madness removes 50% of the foe's health, allowing Tapu Fini wear down even bulky walls and hit switchins such as Desolate Land Heatran hard.
* Calm Mind boosts Tapu Fini's Special Attack and Special Defense, allowing it to deal solid damage with Scald and Moonblast to most targets and potentially sweep.
* Whirlpool is another option to trap foes and KO them with Nature's Madness; it also deals solid damage every turn to aid in stalling out recovery.

Set Details

* 52 Speed EVs allow Tapu Fino to outspeed max Speed Victini at -1, as well as everything slower such as Suicune and Skarmory.
* The other EVs are placed in HP and Defense, alongside a bold nature, to allow Tapu FIni to better take on physical attackers since it cannot boost that stat.
* Toxic Orb is chosen for its synergy with Poison heal.
* Poison Heal restores 12.5% of Tapu Fini's health every turn, allowing it to stay healthy throughout the match.

Usage Tips

* Use Scald liberally in the early game to spread burns to switchins such as Xurkitree and Suicune
* If you suspect the foe of having a phazing move, use Taunt to keep your boosts.
* If possible, Calm Mind on something Tapu Fini forces out such as Buzzwole, as Tapu Fini needs to be near full hp to defeat foes such as Hoopa-U.
* The whirlpool set does not always need to trap; if the foe has a super effective Pokemon such as Thundurus on their team, it is often beneficial to use Nature's Madness to weaken it and then defeat it the second time it comes in.

Team Options

* Fast offensive Pokemon such as Choice Scarf Genesect and Mega Alakazam appreciate Tapu Fini's ability to take on walls such as Toxapex and Chansey for them.
* Wallbreakers such as Hoopa-U and Mamoswine pair well with Tapu Fini, as they break down holes and cause switches for Tapu Fini to take advantage of.
* Pokemon that can remove Desolate Land Fire-types like Heatran and Chandelure, particularly Dugtrio and Tyranitar, are useful to allow Tapu Fini to cleanly sweep.
* Pivots such as Magearna, Genesect, and Tapu Koko are useful to bring Tapu Fini in on things it beats.

Strategy Comments

Other Options


* A Regenerator set is usable to also give Tapu Fini more active recovery, but it has to switch out frequently and cannot absorb status.
* A more offensive spread on the Calm Mind stallbreaker lets Tapu Fini beat some unaware pokemon and sweep with fewer required boosts, but has fewer chances to set up.
* Toxic on the stallbreaker set allows it to cripple Regenerator Pokemon that can pivot out of Whirlpool such as Meloetta, but cannot effect Magearna and takes away Tapu Fini's best way to deal damage.

Checks and Counters

Electric-types: Electric-type Pokemon such as Xurkitree and Thundurus hit Tapu Fini super effectively and deal heavy damage. While they cannot switch in regularly, they force out Tapu Fini and can deal heavy damage to its teammates.

Grass-types: Grass-type Pokemon resist Scald and can hit back with super effective Grass-type attacks or cripple Tapu Fini with Leech Seed. Ferrothorn and Amoongus in particular are annoying, as they can also easily take Moonblasts and annoy Tapu Fini with entry hazards or remove its boosts with Clear Smog.

Wallbreakers: Powerful wallbreakers such as Tinted Lens Hoopa-U, Tinted Lens Victini, and Choice Band Kyurem-B can defeat even Tapu Fini. Tapu Fini can deal heavy damage to them should they attempt to hard switch in, but they force it out and remove boosts it has accumulated.

Chip Damage: Poison Heal recovery is rather slow, so chip damage from weak attacks or entry hazards make it much harder for Tapu Fini to do its job. Constant damage such as Leech Seed or a burn on the switch-in in particular negate Tapu Fini's recovery entirely and prevent it from recovering off any damage from the attacks it takes.
Ready for QC
 
Stealing Tapu Fini
E: Quality control, [QC 0/2]
Overview

* Excellent Water / Fairy typing lets it take on common metagame picks like Keldeo, Garchomp Hydreigon (ada chomp reks with eq), and Weavile.
* Good defensive stats let it take most neutral hits and wall multiple Pokemon per match.
* Solid support movepool that includes gems such as Nature's Madness and Taunt lets it function in multiple roles.
* Lack of recovery forces it to use abilities such as Poison Heal to restore health.
* Low offenses allow setup sweepers such as Snorlax to take advantage of the defensive set.
* Faces competition from other bulky Water-type Pokemon such as Manaphy and Suicune. but fairy typing gives it an edge due to key resists to fighting, dark and dragon (I think it's worth insisting on the fairy typing cause it really does do a lot)

Defensive Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Nature's Madness / Moonblast
- Defog / Haze

Set Comments

Moves

* Scald is a reliable Water STAB move with a 30% burn chance, dissuading physical attackers such as Kartana and allowing Tapu Fini to fish for chip damage.
* Nature's Madness removes 50% of the foe's health, allowing Tapu Fini to deal heavy damage to any switch-in.
* Moonblast is a secondary STAB option to hit Pokemon that resist Water-type attacks such as Dragonite and Mega Gyarados
* Protect lets Tapu Fini recover HP with Poison Heal safely and scout for dangerous moves.
* Defog clears entry hazards for the team and allows Tapu Fini to switch without being crippled by passive damage.
* Haze clears stats boosts and isn't affected by magic bounce, allowing Tapu Fini to check setup sweepers such as Suicune and Gyarados.

Set Details

* Maximum investment in HP and Defense makes Tapu Fini as bulky as possible and allows it to take on physical attackers such as Terrakion and Victini.
* Toxic Orb is the chosen item to badly poison Tapu Fini and thus activate Poison Heal.
* Poison Heal restores 12.5% of Tapu Fini's health every turn while poisoned and makes up for its lacking recovery. + something something status absorber

Usage Tips

* Pivot into things that Tapu Fini walls to gain momentum, and then fire off a Scald or Nature's Madness to cripple the switch-in; because Poison Heal is passive, Tapu Fini doesn't have to waste turns recovering off damage.
* Protect is a great way to help Tapu Fini regain HP and scout for coverage or choiced mons , but be wary of the foe using the free turn to switch, set up, or set entry hazards.
* Avoid switching Tapu Fini directly into support Pokemon like RegenVest Manaphy or Toxapex until its Toxic Orb activates, as Knock Off and status will cripple it for the entire match.
* Keep entry hazards off the field when possible, as Poison Heal recovery is slow; switch Tapu Fini into entry hazard setters that it beats such as Skarmory so it can Defog directly.
* Haze has very high PP, so use it freely on setup sweepers even if they only have a single boost.

Team Options

* As Tapu Fini is reliant on its Toxic Orb to function, slow pivots such as Magearna and Meloetta are handy to bring it in to activate it safely.
* Electric-type walls such as Unaware Chansey, Ferrothorn, and Landorus-T are handy to prevent threats such as Thundurus from overly taking advantage of Tapu Fini.
* Steel-type Pokemon such as Skarmory and Doublade pair well with Tapu Fini; they cover its troublesome weaknesses to Poison- and Grass-type attacks, while Tapu Fini can take on Fire- and Fighting-type Pokemon such as Keldeo and Volcarona.
* Hazard-weak Pokemon such as Kyurem-B and Alolan Marowak appreciate Tapu Fini removing Stealth Rocks with Defog.
* Tapu Fini is one of the best answers to Mega Gyarados on stall, so Pokemon such as Chansey or that Gyarados enjoys setting up on appreciate Tapu Fini's support.


Stallbreaker Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 200 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Scald
- Moonblast / Nature's Madness
- Calm Mind / Whirlpool

Set Comments

Moves

* Taunt prevents the foe from using Status moves, allowing Tapu Fini to avoid phazing, hazing, healing, skill swap/worry seed and opposing set up break stall and prevent hazards from going up.
* Scald is a reliable Water STAB move with a 30% burn chance, which allows Tapu Fini to better take on physical attackers such as Mega Metagross that can ignore the boosts to Special Defense.
* Nature's Madness removes 50% of the foe's health, allowing Tapu Fini wear down even bulky walls and hit switch-ins such as Desolate Land Heatran hard.
* Calm Mind boosts Tapu Fini's Special Attack and Special Defense, allowing it to deal solid damage with Scald and Moonblast to most targets and potentially sweep.
* Whirlpool is another option to trap foes and KO them with Nature's Madness; it also deals solid damage every turn to aid in stalling out recovery.

Set Details

* 52 Speed EVs allow Tapu Fino to outspeed max Speed Victini at -1, as well as everything slower such as Suicune and Skarmory.
* The other EVs are placed in HP and Defense, alongside a bold nature, to allow Tapu Fini to better take on physical attackers since it cannot boost that stat.
* Toxic Orb is chosen for its synergy with Poison heal.
* Poison Heal restores 12.5% of Tapu Fini's health every turn, allowing it to stay healthy throughout the match.

you can put the two together, "PH + toxic orb provides tapu fini with passive recovery and makes it immune to other status

Usage Tips

* Use Scald liberally in the early game to spread burns to switch-ins such as Xurkitree and Suicune
* If you suspect the foe of having a phazing move, use Taunt to keep your boosts.
* If possible, Calm Mind on something Tapu Fini forces out such as Buzzwole, as Tapu Fini needs to be near full hp to defeat foes such as Hoopa-U.
* The whirlpool set does not always need to trap; if the foe has a super effective Pokemon such as Thundurus on their team, it is often beneficial to use Nature's Madness to weaken it and then defeat it the second time it comes in.
switch on and pressure passive mon that fini can set up on such as skarmory or toxapex
tapu fini can beat a lot of other PH set up such as suicune, zygarde and keldeo and heavily pressure teams that rely on them


Team Options

* Fast offensive Pokemon such as Choice Scarf Genesect and Mega Alakazam appreciate Tapu Fini's ability to take on walls such as Toxapex and Chansey for them.
* Wallbreakers such as Hoopa-U and Mamoswine pair well with Tapu Fini, as they break down holes and cause switches for Tapu Fini to take advantage of.
* Pokemon that can remove Desolate Land Fire-types like Heatran and Chandelure, particularly Dugtrio and Tyranitar, are useful to allow Tapu Fini to cleanly sweep.
* Pivots such as Magearna, Genesect, and Tapu Koko are useful to bring Tapu Fini in on things it beats.

Strategy Comments

Other Options


* A Regenerator set is usable to also give Tapu Fini more active recovery and tapu fini appreciate forgiving protect for one of its many support options on its defensive set, but it has to switch out frequently and cannot absorb status.
* A more offensive spread on the Calm Mind stallbreaker lets Tapu Fini beat some unaware Pokemon and sweep with fewer required boosts, but has fewer chances to set up.
tapu fini can invest more speed to outpace mons like zapdos or ph manaphy
* Toxic on the stallbreaker set allows it to cripple Regenerator Pokemon that can pivot out of Whirlpool such as Meloetta but cannot effect Magearna and takes away Tapu Fini's best way to deal damage.

Checks and Counters

Electric-types: Electric-type Pokemon such as Xurkitree and Thundurus hit Tapu Fini super effectively and deal heavy damage. While they cannot switch in regularly, they force out Tapu Fini and can deal heavy damage to its teammates.

Grass-types: Grass-type Pokemon resist Scald and can hit back with super effective Grass-type attacks or cripple Tapu Fini with Leech Seed. Ferrothorn and Amoongus, in particular, are annoying, as they can also easily take Moonblasts and annoy Tapu Fini with entry hazards or remove its boosts with Clear Smog.

clear smog: clear smog can remove fini's boosts and isn't affected by taunt, allowing mons such as tentacruel or alolan muk to check fini multiple times through the battle

Wallbreakers: Powerful wallbreakers such as Tinted Lens Hoopa-U, Tinted Lens Kartana, and Choice Band Kyurem-B can defeat even Tapu Fini. Tapu Fini can deal heavy damage to them should they attempt to hard switch in, but they force it out and remove boosts it has accumulated.

Chip Damage: Poison Heal recovery is rather slow, so chip damage from weak attacks or entry hazards makes it much harder for Tapu Fini to do its job. Constant damage such as Leech Seed or a burn on the switch-in, in particular, negate Tapu Fini's recovery entirely and prevent it from recovering off any damage from the attacks it takes.
I'll read through it again once you've implemented that but it seems really good all around.
 

Laxpras

One small yeet for man, one giant yeet for mankind
Stealing Tapu Fini
E: Quality control, [QC 0/2]
Overview

* Excellent Water / Fairy typing lets it take on common metagame picks like Keldeo, Hydregion, and Weavile.
* Good defensive stats let it take most neutral hits and wall multiple Pokemon per match.
* Solid support movepool that includes gems such as which includes Nature's Madness and Taunt allows it to function in multiple roles.
* Lack of recovery forces it to use abilities such as Poison Heal to restore health.
* Low offenses allow setup sweepers such as Snorlax to take advantage of the defensive set.
* Faces competition from other bulky Water-type Pokemon such as Manaphy and Suicune, which makes it reliant on its Fairy typing to stand out. and its movepool


Defensive Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Nature's Madness / Moonblast / Taunt
- Defog / Haze / Whirlpool

Set Comments

Moves

* Scald is a reliable Water STAB move with a 30% burn chance, dissuading physical attackers such as Kartana and allowing Tapu Fini to fish for chip damage.
* Nature's Madness removes 50% of the foe's health, allowing Tapu Fini to deal heavy damage to any switch-in.
* Moonblast is a secondary STAB option to hit Pokemon that resist Water-type attacks such as Dragonite and Mega Gyarados
* Protect lets Tapu Fini recover HP with Poison Heal safely and scout for dangerous moves.
* Defog clears entry hazards for the team and allows Tapu Fini to switch without being crippled by passive damage.
* Haze clears stats boosts even through Magic Bounce and Substitute, allowing Tapu Fini to check setup sweepers such as Suicune and Gyarados.
taunt does taunt things and is still good on def set for mons like Snorla
whirlpool + natures madness + protect is a solid trio of moves explain why


Set Details

* Maximum investment in HP and Defense makes Tapu Fini as bulky as possible and allows it to take on physical attackers such as Terrakion and Victini.
* Toxic Orb is the chosen item to badly poison Tapu Fini and thus activate Poison Heal.
* Poison Heal restores 12.5% of Tapu Fini's health every turn while poisoned,which makes up for its lacking recovery, and allows Tapu Fini to function as a status absorber.

Usage Tips

* Pivot into things that Tapu Fini walls to gain momentum, and then fire off a Scald or Nature's Madness to cripple the switch-in; because Poison Heal is passive, Tapu Fini doesn't have to waste turns recovering off damage.
* Protect is a great way to help Tapu Fini regain HP and scout the foe's moves, particularly vs choiced threats, but be wary of the foe using the free turn to switch, set up, or set entry hazards.
* Avoid switching Tapu Fini directly into support Pokemon like RegenVest Manaphy or Toxapex until its Toxic Orb activates, as Knock Off and status will cripple it for the entire match.
* Keep entry hazards off the field when possible, as Poison Heal recovery is slow; switch Tapu Fini into entry hazard setters that it beats such as Skarmory so it can Defog directly.
* Haze has very high PP, so use it freely on setup sweepers even if they only have a single boost.

Team Options

* As Tapu Fini is reliant on its Toxic Orb to function, slow pivots such as Magearna and Meloetta are handy to bring it in to activate it safely.
* Electric-type walls such as Unaware Chansey, Ferrothorn, and Landorus-T are handy to prevent threats such as Thundurus from overly taking advantage of Tapu Fini. id remove chansey cuz of stuff like kyub
* Steel-type Pokemon such as Skarmory and Doublade pair well with Tapu Fini; they cover its troublesome weaknesses to Poison- and Grass-type attacks point out kartana, while Tapu Fini can take on Fire- and Fighting-type Pokemon such as Keldeo and Volcarona. tapu often does not take on volcarona tho
* Hazard-weak Pokemon such as Kyurem-B and Alolan Marowak appreciate Tapu Fini removing Stealth Rocks with Defog.
* Tapu Fini is one of the best answers to Mega Gyarados on stall, so Pokemon such as Chansey that Gyarados enjoys setting up on appreciate Tapu Fini's support.


Stallbreaker Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 200 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Scald
- Moonblast / Nature's Madness
- Calm Mind / Whirlpool

Set Comments

Moves

* Taunt prevents the foe from using Status moves, allowing Tapu Fini to avoid phazing, hazing, prevent recovery, block ability change and prevent hazards from going up.
* Scald is a reliable Water STAB move with a 30% burn chance, which allows Tapu Fini to better take on physical attackers such as Mega Metagross that can ignore the boosts to Special Defense.
* Nature's Madness removes 50% of the foe's health, allowing Tapu Fini wear down even bulky walls and hit switch-ins such as Desolate Land Heatran hard.
* Calm Mind boosts Tapu Fini's Special Attack and Special Defense, allowing it to deal solid damage with Scald and Moonblast to most targets and potentially sweep.
* Whirlpool is another option to trap foes and KO them with Nature's Madness; it also deals solid damage every turn to aid in stalling out recovery.

Set Details

* 52 Speed EVs allow Tapu Fino to outspeed max Speed Victini at -1, as well as everything slower such as Suicune and Skarmory.
alternatively, 128spe EVs can be used to outspeed neutral base 100s, which can be beneficial with taunt, at the cost of bulk
* The other EVs are placed in HP and Defense, alongside a bold nature, to allow Tapu Fini to better take on physical attackers since it cannot boost that stat.
* Toxic Orb + Poison Heal restores 12.5% of Tapu Fini's health every turn, allowing it to stay healthy throughout the match, and prevent it from being statused.

Usage Tips

* Use Scald liberally in the early game to spread burns to switch-ins such as Xurkitree and Suicune
* If you suspect the foe of having a phazing move, use Taunt to keep your boosts.
* If possible, Calm Mind on something Tapu Fini forces out such as Buzzwole, as Tapu Fini needs to be near full hp to defeat foes such as Hoopa-U.
* The Whirlpool set does not always need to trap; if the foe has a super effective Pokemon such as Thundurus on their team, it is often beneficial to use Nature's Madness to weaken it and then defeat it the second time it comes in.
* Switch in on passive Pokemon that Tapu Fini defeats such as Toxapex and Skarmory and proceeed to pressure the foe's team.
* Tapu Fini defeats most other Poison Heal Pokemon, particularly Suicune and Zygarde, and thus can be used to heavily pressure teams that rely on them.

Team Options

* Fast offensive Pokemon such as Choice Scarf Genesect and Mega Alakazam appreciate Tapu Fini's ability to take on walls such as Toxapex and Chansey for them.
* Wallbreakers such as Hoopa-U and Mamoswine pair well with Tapu Fini, as they break down holes and cause switches for Tapu Fini to take advantage of.
* Pokemon that can remove Desolate Land Fire-types like Heatran and Chandelure, particularly Dugtrio and Tyranitar, are useful to allow Tapu Fini to cleanly sweep.
* Pivots such as Magearna, Genesect, and Tapu Koko are useful to bring Tapu Fini in on things it beats.

Strategy Comments

Other Options


VOLT ABSORB:
rek kyub
* A Regenerator set is usable to also give Tapu Fini more active recovery and free a moveslot from protect, but it has to switch out frequently and cannot absorb status.
* A more offensive spread on the Calm Mind stallbreaker lets Tapu Fini beat some unaware Pokemon and sweep with fewer required boosts, but has fewer chances to set up.
* Greater speed investment may be used to outpace pokemon such as Minimum Speed Zapdos or Manaphy as the team requires what would outspeeding zapdos rlly do tho
* Toxic on the stallbreaker set allows it to cripple Regenerator Pokemon that can pivot out of Whirlpool such as Meloetta but cannot effect Magearna and takes away Tapu Fini's best way to deal damage.

Checks and Counters

Electric-types: Electric-type Pokemon such as Xurkitree and Thundurus hit Tapu Fini super effectively and deal heavy damage. While they cannot switch in regularly, they force out Tapu Fini and can deal heavy damage to its teammates.

Grass-types: Grass-type Pokemon resist Scald and can hit back with super effective Grass-type attacks or cripple Tapu Fini with Leech Seed. Ferrothorn and Amoongus, in particular, are annoying, as they can also easily take Moonblasts and annoy Tapu Fini with entry hazards or remove its boosts with Clear Smog.

Wallbreakers: Powerful wallbreakers such as Tinted Lens Hoopa-U, Kartana, and Choice Band Kyurem-B can defeat even Tapu Fini. Tapu Fini can deal heavy damage to them should they attempt to hard switch in, but they force it out and remove boosts it has accumulated.

Taunt-immune phazing: Any phazing that bypasses Taunt, such as Clear Smog or Magic Bounce Roar can remove the boosts of the Poison Heal set. Amoongus and Magic Bounce Suicune, are particularly annoying, as they resist Tapu Fini's attacks.

Chip Damage: Poison Heal recovery is rather slow, so chip damage from weak attacks or entry hazards makes it much harder for Tapu Fini to do its job. Constant damage such as Leech Seed or a burn on the switch-in, in particular, negate Tapu Fini's recovery entirely and prevent it from recovering off any damage from the attacks it takes.
nice1, implement then 2/2
 

Sobi

Banned deucer.
Overview

Tapu Fini's excellent Water / Fairy typing lets it take on common metagame picks like Keldeo, Hydregion, and Weavile. Its good defensive stats let it take most neutral hits and wall multiple Pokemon per match, and a solid support movepool which that includes Nature's Madness and Taunt allows it to function in multiple roles. However, Tapu Fini's lack of recovery forces it to use abilities such as Poison Heal to restore health, and its low offenses allow setup sweepers such as Snorlax to take advantage of the defensive set. It also faces competition from other bulky Water-type Pokemon such as Manaphy and Suicune, which makes it reliant on its Fairy typing and movepool to stand out.

Defensive Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Nature's Madness / Moonblast / Taunt
- Defog / Haze / Whirlpool

Set Comments

Moves

Scald is a reliable Water-type STAB move with a 30% burn chance, dissuading physical attackers such as Kartana and allowing Tapu Fini to fish for chip damage, while and Protect lets Tapu Fini recover HP with Poison Heal safely and scout for dangerous moves. Nature's Madness removes 50% of the foe's health, allowing Tapu Fini to deal heavy damage to any switch-in. Moonblast is a secondary STAB option to hit Pokemon that resist Water-type attacks such as Dragonite and Mega Gyarados; Taunt is another option that prevents status moves, allowing Tapu Fini to block entry hazards more directly and prevents Pokemon such as Snorlax from setting up on it. Defog clears entry hazards for the team and allows Tapu Fini to switch without being crippled by passive damage. Haze clears stats boosts even through Magic Bounce and Substitute, allowing Tapu Fini to check setup sweepers such as Suicune and Gyarados. Whirlpool traps foes and allows Tapu Fini to wear them down with Nature's Madness, Scald burns, and Whirlpool's own passive damage.

Set Details

Maximum investment in HP and Defense makes Tapu Fini as bulky as possible and allows it to take on physical attackers such as Terrakion and Victini. Toxic Orb is the chosen item to badly poison Tapu Fini and thus activate Poison Heal, which restores 12.5% of Tapu Fini's health every turn while poisoned, makes up for its lacking recovery, and allowing Tapu Fini to function as a status absorber.

Usage Tips

In the early-game (AH), pivot Tapu Fini into things Pokemon that it walls to gain momentum, and then fire off a Scald or Nature's Madness to cripple the switch-in; because Poison Heal is passive, Tapu Fini doesn't have to waste turns recovering off damage. Protect is a great way to help Tapu Fini regain HP and scout the foe's moves, particularly vs versus Choiced threats, but be wary of the foe using the free turn to switch, set up, or set entry hazards. Avoid switching Tapu Fini directly into support Pokemon like RegenVest Manaphy or Toxapex until after its Toxic Orb activates, as Knock Off and status will cripple it for the entire match. When possible, keep entry hazards off the field when possible, as Poison Heal recovery is slow; switch Tapu Fini into entry hazard setters that it beats such as Skarmory so it can Defog directly. Haze has very high PP, so use it freely on setup sweepers even if they only have a single boost.

Team Options

As Tapu Fini is reliant on its Toxic Orb to function, slow pivots such as Magearna and Meloetta are handy to bring it in to activate it safely. Electric-type walls such as Volt Absorb Toxapex, Ferrothorn, and Landorus-T are useful to prevent threats such as Thundurus from overly taking advantage of Tapu Fini. Steel-type Pokemon such as Skarmory and Doublade also pair well with Tapu Fini; they cover its troublesome weaknesses to Poison- and Grass-type attacks from Pokemon such as Kartana, while Tapu Fini can take on Fire- and Fighting-type Pokemon such as Keldeo and Entei in return. Hazard-weak Pokemon such as Kyurem-B and Alolan Marowak appreciate Tapu Fini removing Stealth Rocks with Defog. Tapu Fini is one of the best answers to Mega Gyarados on stall, so Pokemon such as Chansey that Gyarados enjoys setting up on appreciate Tapu Fini's support.


Stallbreaker Poison Heal
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 200 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Scald
- Moonblast / Nature's Madness
- Calm Mind / Whirlpool

Set Comments

Moves

Taunt prevents the foe from using status moves, allowing Tapu Fini to avoid phazing, avoid hazing, prevent recovery, block ability change, (AC) and prevent hazards from going up. Scald is a reliable Water-type STAB move with a 30% burn chance, which allows Tapu Fini to better take on physical attackers such as Mega Metagross that can ignore the boosts to Special Defense. Moonblast is a secondary STAB move with extra power and good coverage against Dragon-type Pokemon such as Hydregion but is less spammable thanks to its lack of burn chance. Nature's Madness removes 50% of the foe's health, allowing Tapu Fini wear down even bulky walls such as Chansey and hit switch-ins such as Desolate Land Heatran hard. Calm Mind boosts Tapu Fini's Special Attack and Special Defense, allowing it to deal solid damage with Scald and Moonblast to most targets and potentially sweep. Whirlpool is another option to trap foes and KO them with Nature's Madness; it also deals solid damage every turn to aid in stalling out recovery.

Set Details

52 Speed EVs allow Tapu Fino Fini to outspeed maximum Speed Victini at -1, as well as everything slower such as Suicune and Skarmory; 128 Speed EVs can be run to outrun uninvested base 100 Speed Pokemon such as Mew but comes at the cost of significant bulk. The other EVs are placed in HP and Defense, alongside a Bold nature, to allow Tapu Fini to better take on physical attackers, (AC) since it cannot boost that stat. Toxic Orb + Poison Heal restores 12.5% of Tapu Fini's health every turn, allowing it to stay healthy throughout the match (RC) and preventing it from being statused.

Usage Tips

Use Scald liberally in the early-game (AH) to spread burns to switch-ins such as Xurkitree and Suicune. Switch in on passive Pokemon that Tapu Fini defeats such as Toxapex and Skarmory and proceeed (spelling) to pressure the foe's team, and if you suspect the foe of having a phazing move, (AC) use Taunt to keep your Tapu Fini's boosts. When possible, Calm Mind on something Tapu Fini forces out such as Buzzwole, as Tapu Fini needs to be near full HP to defeat foes such as Hoopa-U. Despite its primary function, Whirlpool set does not always need to trap; if the foe has a super effective Pokemon such as Thundurus on their team, it is often beneficial to use Nature's Madness to weaken it and then defeat it the second time it comes in. Tapu Fini defeats most other Poison Heal Pokemon, particularly Suicune and Zygarde, and thus can be used to heavily pressure teams that rely on them.

Team Options

Fast offensive Pokemon such as Choice Scarf Genesect and Mega Alakazam appreciate Tapu Fini's ability to take on walls such as Toxapex and Chansey for them, while wallbreakers such as Hoopa-U and Mamoswine pair well with Tapu Fini, as they break down holes and cause switches for Tapu Fini to take advantage of. Pokemon that can remove Desolate Land Fire-types like Heatran and Chandelure, particularly Dugtrio and Tyranitar, are useful to allow Tapu Fini to cleanly sweep, while pivots such as Magearna, Genesect, and Tapu Koko can bring Tapu Fini in on things it beats.

Strategy Comments

Other Options


A Regenerator set is usable to also give Tapu Fini more active recovery and free a moveslot from Protect, but it has to switch out frequently and cannot absorb status. A more offensive spread on the Calm Mind stallbreaker lets Tapu Fini beat some Unaware (if referring to ability) Pokemon and sweep with fewer required boosts, and greater Speed investment may be run on both sets to outpace Pokemon such as Suicune or and Bisharp should the team require it; however, the loss of bulk is highly noticeable. Toxic on the stallbreaker set allows it to cripple Regenerator Pokemon that can pivot out of Whirlpool such as Meloetta but cannot effect affect Magearna and takes away Tapu Fini's best way to deal damage.

Checks and Counters

Electric-types: Electric-type Pokemon such as Xurkitree and Thundurus hit Tapu Fini super effectively and deal heavy damage. While they cannot switch in regularly, they force out Tapu Fini and can deal heavy damage to its teammates.

Grass-types: Grass-type Pokemon resist Scald and can hit back with super effective Grass-type attacks or cripple Tapu Fini with Leech Seed. Ferrothorn and Amoongus, in particular, are annoying, as they can also easily take Moonblasts and annoy Tapu Fini with entry hazards or remove its boosts with Clear Smog.

Wallbreakers: Powerful wallbreakers such as Tinted Lens Hoopa-U, Kartana, and Choice Band Kyurem-B can defeat even Tapu Fini Fin\i. Tapu Fini can deal heavy damage to them should they attempt to hard switch in, but they force it out and remove boosts it has accumulated.

Taunt-immune Phazing: Any phazing that bypasses Taunt (RC) such as Clear Smog or Magic Bounce Roar can remove the boosts of the Poison Heal set. Amoonguss and Magic Bounce Suicune (RC) are particularly annoying, as they resist Tapu Fini's attacks.

Chip Damage: Poison Heal recovery is rather slow, so chip damage from weak attacks or entry hazards makes it much harder for Tapu Fini to do its job. Constant damage such as Leech Seed or a burn on the switch-in, in particular, negate Tapu Fini's recovery entirely and prevent it from recovering off any damage from the attacks it takes.

Good write-up!

GP 1/1
 
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