Hi, can I request a team with Switcheroo Toxic Orb Arbok?
Hi! Unfortunately this shop is mainly for more viable sets/Pokemon and Switcheroo Toxic Orb is pretty bad, there's really no reason to waste your time with it when toxic is reusable and even toxic arbok is pretty bad. Feel free to request something else though.Hi, can I request a team with Switcheroo Toxic Orb Arbok?
There was a huntail team just posted recently (last page) that's still perfectly fine. Please check the archive and make sure there isn't an updated team with the mon before requesting thingsRequesting a Huntail team. Huntail has proven itself to be quite the set-up sweeper, and there is very little that wants to take a hit from it. With its hard hitting water moves, priority in the form of Sucker Punch, and decent defenses, Huntail is a force not to be underestimated.
Huntail @ White Herb
Ability: Water Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Waterfall
- Sucker Punch
- Ice Beam
Oh, nevermind then.There was a huntail team just posted recently (last page) that's still perfectly fine. Please check the archive and make sure there isn't an updated team with the mon before requesting things
although on the bright side this'll cut our average posting time by half
Hey! i would like to request a team with Quick Feet Ursaring... I really like Ursaring, but i never see it, so i figured it might be nice to represent hahaha
Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Close Combat
- Crunch
- Swords Dance
Hey, Official Fissure and Pistachio Fox - I have a team for you that both uses Ursaring (Pistachio Fox's request) and balance built around Altaria + Mawile (Official Fissure's request). I recommend reading the description before using, given there are a few (uncommon) lures here, which remove certain offensive and defensive threats (Tangela, Quilladin, Gourgeist-XL, Pawniard, Mawile, and Probopass especially here) before you go on the offensive. Hope you guys enjoy!Hello, I would like to request a team built around Mawile and Altaria. I haven't used mawile yet and I'm not sure what is better, straight physical with sd or mixed with fire blast. I thought about using either dd altaria or LO special. I usually build offense but I would like this team to be more balanced.
This also works for sandybrandon's cacturne offense requestSTANDARD META by cryalot
TheMinimizer
This is a pretty standard team at the moment. I decided to build around Mixed LO Cacturne, U-Turn Monferno and Scarf Rotom. Looking at this core, the first thing i tried to cover is the Monferno weakness. That's why i added Pelipper and Stunfisk. for the last slot i was looking for a normal resist that could apply some offensive presence. Crustle was a perfect match, being able to take hits from Stoutland pretty easily and shell smash in front of it.
Mixed Cacturne is a fantastic mon in this meta. Three mons can u-turn or volt switch out of the field to let Cacturne come in for free, and it's not hard for it to clean lategame.
Monferno switches into Pawniard without problem and into Cacturne pretty easily almost always. U-Turn keeps the momentum, but even SD is a good choice to sweep.
Scarf Rotom is amazing, being able to hit for supereffective almost every mon with boltbeam coverage. Trick can be useful to stop Clefairy and Duosion from setup if needed.
Stunfisk is a Monferno and Dodrio switch in, provides Stealth Rock and electric immunity.
Pelipper is another Monferno switch in, can defog and keep up momentum thanks to u-turn. It's the designed switchin for Golem, against which the team struggles a bit.Moreover, it is some sort of Floatzel switchin, even tho you have to scout for hp electric. Usually Floatzel can be checked offensively with scarf Rotom and sucker Cacturne.
Shell Smash Crustle runs through entire teams. It provides a normal switchin and a setup sweeper on the same slot, and in an offensive meta such as this one it shines thank to sturdy and its bulk that allow it to survive at least a hit almost every game and setup.
I love this team, hope you enjoy it as well!
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Giga Drain
- Sucker Punch
- Superpower
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Mach Punch
- U-turn
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
Stunfisk @ Leftovers
Ability: Static
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Discharge
- Stealth Rock
- Toxic
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
- Scald
- U-turn
- Roost
- Defog
Crustle @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Rock Blast
- Earthquake
- Shell Smash
Thx broMID SPEED - A DOG AND A BULL TEAM
Ov3r Ac3
It was pretty hard to build a good balance team around this core, since both Stoutland and Bouffalant aren't fast and they both struggle with Monferno. That's why i chose Stunfisk over Mawile or Golem for Stealth Rock. Lumineon is a check to Monferno as well, provides defog and a water immunity, something that Pelipper doesn't provide. Rapidash and Leafeon were added lastly, completing the Fire-Water-Grass core.
CB Stoutland is one of the best wallbreakers of the tier. It only struggles against defensive Mawile and Tangela, that aren't a problem anyway because of the presence of Stunfisk, Rapidash and in part Bouffalant.
Bouffalant is the set-up sweeper of the team. With its sheer bulk, it can set up on the majority of the defensive mons of the tier: defensive Mawile struggles to destroy the sub in one hit, Stunfisk, Prinplup, Audino (without Encore) are free set up opportunity. Against more offensive teams it can still take hits from stuff like Rotom-F and Mr.Mime and retaliate back for decent damage. Bouffalant wins almost every 1v1 vs set up sweepers such as croMuk and Clefairy, even tho it can never win a 1v1 against Ghosts such as Misdreavus and Gourgeist tho, that's why it's important to take care of those before set up.
Stunfisk is the answer to Monferno, Pawniard and Dodrio, can switch into Zebstrika and provides a really valid electric immunity.
Lumineon provides a really needed water immunity and a sort of switch in for Floatzel. The spread allows it to outspeed +speed Cacturne and u-turn out.
Since CB Stoutland is already in the team, i firstly chose to run yache berry Leafeon, changing it to scarf because the team absolutely needs speed. Scarf Leafeon allows you to outspeed most of the common scarfers, such as Rotom-f, Mr.Mime and Chatot, and mons like Zebstrika and Floatzel, that are hard for the team to take down.
Rapidash was added lastly over Monferno because it's faster and has some sort of recover in Morning Sun, meaning you can switch into Gourgeist without being too afraid of being cheaped away.
Overall the team is not one of the best i ever built, but i find it really fun. It sturggles a bit against strong wallbreakers such as CB Leafeon, Stoutland and Lapras. Gourgeist has to be played around with Knock Off from Leafeon, will-o-wisp in order to cheap it away and let it be 2hko'd from Stoutland's frustration, or toxic from either Lumineon or Stunfisk. Enjoy the team and have fun ;o
Stoutland @ Choice Band
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Facade
- Superpower
- Crunch
Bouffalant @ Leftovers
Ability: Sap Sipper
Happiness: 0
EVs: 248 HP / 132 Atk / 128 Spe
Adamant Nature
- Frustration
- Earthquake
- Swords Dance
- Substitute
Stunfisk @ Leftovers
Ability: Static
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Discharge
- Toxic
- Stealth Rock
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 208 HP / 252 Def / 48 Spe
Bold Nature
- Scald
- U-turn
- Toxic
- Defog
Leafeon @ Choice Scarf
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Double-Edge
- X-Scissor
- Knock Off
Rapidash @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Will-O-Wisp
- Morning Sun
STANDARD META by cryalot
TheMinimizer
This is a pretty standard team at the moment. I decided to build around Mixed LO Cacturne, U-Turn Monferno and Scarf Rotom. Looking at this core, the first thing i tried to cover is the Monferno weakness. That's why i added Pelipper and Stunfisk. for the last slot i was looking for a normal resist that could apply some offensive presence. Crustle was a perfect match, being able to take hits from Stoutland pretty easily and shell smash in front of it.
Mixed Cacturne is a fantastic mon in this meta. Three mons can u-turn or volt switch out of the field to let Cacturne come in for free, and it's not hard for it to clean lategame.
Monferno switches into Pawniard without problem and into Cacturne pretty easily almost always. U-Turn keeps the momentum, but even SD is a good choice to sweep.
Scarf Rotom is amazing, being able to hit for supereffective almost every mon with boltbeam coverage. Trick can be useful to stop Clefairy and Duosion from setup if needed.
Stunfisk is a Monferno and Dodrio switch in, provides Stealth Rock and electric immunity.
Pelipper is another Monferno switch in, can defog and keep up momentum thanks to u-turn. It's the designed switchin for Golem, against which the team struggles a bit.Moreover, it is some sort of Floatzel switchin, even tho you have to scout for hp electric. Usually Floatzel can be checked offensively with scarf Rotom and sucker Cacturne.
Shell Smash Crustle runs through entire teams. It provides a normal switchin and a setup sweeper on the same slot, and in an offensive meta such as this one it shines thank to sturdy and its bulk that allow it to survive at least a hit almost every game and setup.
I love this team, hope you enjoy it as well!
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Giga Drain
- Sucker Punch
- Superpower
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Mach Punch
- U-turn
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
Stunfisk @ Leftovers
Ability: Static
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Discharge
- Stealth Rock
- Toxic
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
- Scald
- U-turn
- Roost
- Defog
Crustle @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Rock Blast
- Earthquake
- Shell Smash
Hi Wailing Wailord. I'm pretty new here, too. From my experience, you might want to try running Purugly on a hazard-stacking team, or a sticky web team. I have some fun teams that you could try, but they don't work very well past 1400 on the ladder. I want to format the post so I can make the team importable. How can I do that?
Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- U-turn
- Sucker Punch
I only started PU very recently and Purugly has been amazing! I made a little sample team with it and Purugly is just a beast but since I'm quite inexperienced with the meta can I get a Purugly team based on this set? If possible, I want the team to be a "Hit n' Run" kind of thing where Purugly just spams fake out then runs away, not sure if this is a viable strategy, though.
First off, there is already a Raichu team posted on the same page, so no need to go building a whole new team for the request. Secondly, we can't build predicting Alola Raichu since the tiers will see major shifts in the new generation and there is no clue telling what will or won't be PU. You can try requesting from a shop once the tiers settle and we know where Alola Raichu will be, but that will likely be several months. Welcome to Smogon!I would like a Raichu [Lightning Rod] 3 mon core, with a second 3 mon core to go with it. Preferably, I would like the cores to compliment a future alola raichu, at least in typing, not nessicarilly in what moves it may or may not know.
PLOT RAICHU + BANDED LEAFEON
Lt. Surge07
I started with the requested core, NP Raichu + Leafeon. I paired them with a cool three-mon core that 2xTheTap posted here, consisting of Probopass + Lumineon + Grumpig. Lastly, i needed something fast to revenge-kill opposing scarfers and mons like Floatzel, Zebstrika and Ninjask, that otherwise would outspeed all the team. Dodrio is one of the fastest scarfers and can clean late-game pretty easily.
Choice Band Leafeon is the team wallbreaker, can take care of ground mons such as Golem and Stunfisk. It acts as well as a nice ground immunity, being able to switch into ground moves directed to either Raichu or Probopass with relative ease.
Probopass is a great partner to Leafeon and Dodrio, being able to trap steel type like Mawile and Metang. I'm running this fast set instead of the bulkier one in order to surely outspeed Mawile and Metang. Pawniard and offensive Mawile are checked by Lumineon anyway. Moreover Probopass acts as the normal resist that every team needs, and it is a reliable Rotom-F switchin. Air Balloon is there to lessen the weakness to Ground, Passho Berry could be used to check the slight water weakness.
Lumineon compresses in one slot the role of defogger and water immunity, other than an almost always reliable Floatzel switchin. The speed allows Lumineon to outspeed +speed nature Cacturne, that would otherwise be a really big issue to the team. Lumineon can check Monferno as well if Grumpig is down.
Grumpig is there to check fire types like Monferno and Rapidash. Taunt helps you with slower teams while Thunder Wave could be a good option for speed control. With Colbur Berry this acts like a secondary Pawn and Cacturne check if still healthy.
That's the team, enjoy!
Raichu @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Nasty Plot
Leafeon @ Choice Band
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Bullet Seed
- Double-Edge
- Knock Off
Probopass @ Air Balloon / Passho Berry
Ability: Magnet Pull
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Volt Switch
- Stealth Rock
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
- Scald
- U-turn
- Toxic
- Defog
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Taunt / Thunder Wave
Dodrio @ Choice Scarf
Ability: Early Bird
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Frustration
- Quick Attack
- Knock Off
Pikachu is not viable in PU, please consult the viability rankings before making more requests.Sorry about that. Ok then, how about a team built around Adamant Pikachu Libre with light ball and a physical moveset?
My name is Michael, i'm requesting a team to be built around CB ninjask and Eviolite or LO monferno. I would like the moves on ninjask to be U-turn, x-scissor, aerial ace, and sleep talk/night slash. I would like monferno to have close combat, mach punch, flare blitz, and u-turn. If you choose to change up the monferno set that is fine, but i would really like the ninjask set to stay the same. I would like a balanced team as that is my favorite playstyle. If prinplup is chosen for the team i would prefer that both defog and stealth rock not be on the set together, i feel it puts too much pressure on prinplup, while also being counter productive.