Whimsicott is an obnoxious Pokemon that forces a lot of switching, in terms of having the godly Fairy typing, which threatens some of the metagame's powerhouse
Fighting and
Dragon types, and also having access to Prankster Encore and Stun Spore. When using Whimsi, be prepared to get committed to the game, you can't let up, and you have to stay on top of your opponent, because she's too frail to take a mistake.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Encore / Substitute
- Stun Spore / Toxic
- Moonblast
- U-turn / Leech Seed
While Whimsicott is infamous for encore shenanigans, and can really shut down set-up sweepers, as well as odd great offensive momentum with the likes of
Darmanitan and
Rotom-Heat, Whimsicott can also pull off a really nice Sub-Seed set. Is it really annoying to battle against?
Which one? Both Yes. But both do the main point of Whimsicott, which is forcing switches. Whimsicott should never be a Pokemon your opponent says "Yea, I'm pretty sure I got this with whatever I throw out." Encore and Stun Spore provide for switching to erase Encore, while Stun and Moonblast break down the Pokemon for later, while a Sub-Seed Set puts pressure on the opponent to switch out immediately against the Toxic, as well as giving reliable recovery on top of leftovers. Whimsicott should really beware of Cloyster, as well as any Priority user, and most
Grass and
Poison Types, as she won't do too much against them, and doesn't perform the action of forcing switches.
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Spikes
- Destiny Bond
- Taunt / Thunder Wave
- Icy Wind / Thunder Wave
Now, Froslass LOVES being paired with mons like
Sceptile-Mega,
Beedrill-Mega, but what I love to pair it with is
Sharpedo and
Lucario (hint hint on other teammates) because those extra layer of spikes means you could turn some potential rolls into guaranteed OHKOS from your favorite glass cannon. Why does it work with Whimsicott? Because Whimsicott forces switches, JUST LIKE THE OTHER POWERHOUSES. No one wants to be caught in an Encore barrage, or on the wrong side of momentum, but a layer of Spikes punishes them every time. 3 is the optimal layering, but just 1 or two and cranking out some Icy Winds is more than enough work for the designated lead, putting pressure on your opponent to either get rid of the layer of hazards, or to make sure their health is high enough not to take a hit from your powerhouses in the back. However, if you can keep Froslass around, her amazing speed and Ghost Typing means most Defoggers are pressured by Icy Wind and then Destiny Bond, (bar
Empoleon), or Taunt if chosen, and all Spinners are blocked. I prefer Icy Wind over Thunder Wave because it keeps me from being counter-taunted, but if you want to take off Stun Spore from Whimsi, in favor of Substitute+Toxic shenanigans, I implore you.
This duo isn't designed to take anything out, nor is it an offensive powerhouse in the slightest, but it is a good match that fits well in Hyper Offense, and most Offensive-Oriented teams, as its function on the team is indispensable, and causes a lot of pressure.
Watch out for
Mega-Absol, as Froslass won't be able to get Spikes up. If you do get leaded with one, go for Icy Wind, and then Destiny Bond. It'll always outspeed afterwards, and kill the pesky thing, allowing for more Whimsi action. If Froslass can stay alive though, Whimsicott can take most moves barring Fire Blast.
Good Teammates ironically also include
Mega Absol,
Sharpedo-Mega,
Lucario,
Infernape,
Houndoom-Mega,
Crobat,
Darmanitan and
Entei.